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Space ColonyEdit

Space Colony is a game from 2003, and made up of a campaign mode, a galaxy mode and a sandbox mode. The campaign follows the story of Venus Jones. The campaign is the best place to start because it introduces the concepts that exist within the game and takes over where the tutorial finishes off. Once you're done with the campaign, you'll want to try the galaxy mode. The galaxy mode contains 16 planets for  you to play on and each one has a particular problem that you'll have to sort out such as a virus or a litter problem. Each planet has it's own difficulty level so there should be something here to challenge everyone. Once you've had your fill in galaxy mode, you can either play a sandbox game or have a dabble with the campaign and planet editors to create your own games. One thing is for sure, Space Colony is going to last you quite a long time. The only downside to the game is that there is no multiplayer element but the size of the single-player game more than makes up for it.

There are 20 main characters in this game. All the characters' attitudes are determined by their happiness. It is necessary to meet the characters' needs and demands so their
Space Colony
Work levels don't drop. Therefore they need enough oxygen, power and food or entertainment with bars, clubs, saunas and over 100 other buildings available. Mental health is also an issue in a small colony in space, so meditation spaces, psychotherapy and even detention pods can be of use.

GameplayEdit

This game is similar to the Sims in that the player has to care for the needs of a several individuals - here each with a unique predefined personality and different abilities. However the game is mission orientated and involves setting up a futuristic base and carrying out missions which involve mining minerals, developing relationships, harvesting resources to prevent running out of oxygen and power, collecting food, and fighting back alien attacks. 

CharactersEdit

There are 20 main characters in this game. All the characters' attitudes are determined by their happiness. It is necessary to meet the characters' needs and demands so their work levels don't drop. Therefore they need enough oxygen, power and food or entertaining with bars, clubs, saunas and over other 100 buildings available. Mental health is also an issue in a small colony in space, so meditation spaces, psychotherapy and even detention pods can be of use.

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Space Colony